Monday 1 October 2018

Blind (PSVR) Review

Blind is the latest game from Tiny Bell Studios.  In it you navigate through the darkness of a mysterious mansion, trying to get to your brother who you believe is also being held captive there as well.   The game begins with a cutscene of the main character and her younger brother driving along a road at night in the pouring rain before a sudden flash of lightning strikes and you get to see the image of a man standing in the middle of the roadway.

After you take control of the main character named Jane, she is told by a disembodied voice that she was involved in a car crash and has lost her vision.  It is from this point you are set free to roam the creepy mansion on your own.

The world you explore in Blind is high contrasted with most objects and figures only appearing as visible outlines.   The premise of blindness is used to great effect here in its presentation.  Sight is mainly achieved through echo location so sound is an important part in being able to reveal your surroundings for navigation.  Despite the well implemented visual aesthetic of the world, the navigation leaves a lot to be desired.  The game works best with the motion controllers for navigation.  With forward and back movements mapped to the left controller and rotational turning mapped to the right.   This unfortunately is not perfect, due to the fact that the button layout on the move controllers not being designed for such purposes.  In most cases you end up pausing the game unexpectedly by hitting the wrong button.

As you progress you are explore the mansion guided by the mystery man, you literally stumbled through the darkness slowly unraveling pieces of the story by completing various puzzles.  Despite the puzzles themselves not being very difficult, frustration can occur from a combination of trying to find the solution in the dark, and trying to make enough noise to trigger echos to see what you are doing at the same time.

The biggest shortfall of Blind however, lies in its lack of substance below the surface.  Once you get a hang of the basic mechanics of the game and begin to progress deep into the narrative you realize there is not much depth.  This becomes clearly obvious the more you progress beyond reaching the final conclusion.

All in all, Blind on the PSVR was implemented well, but with a few minor issues.  The visual style works well and it offers something we haven’t seen before in VR.  




Watch on Blind | PSVR Review


Blind (PSVR) Review - Screenshot 1
Blind (PSVR) Review - Screenshot 2
Blind (PSVR) Review - Screenshot 3





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