Blind is the latest game from Tiny Bell Studios. In it you navigate through the darkness of a
mysterious mansion, trying to get to your brother who you believe is also being
held captive there as well. The game
begins with a cutscene of the main character and her younger brother driving
along a road at night in the pouring rain before a sudden flash of lightning
strikes and you get to see the image of a man standing in the middle of the
roadway.
After you take control of the main character named Jane, she
is told by a disembodied voice that she was involved in a car crash and has
lost her vision. It is from this point
you are set free to roam the creepy mansion on your own.
The world you explore in Blind is high contrasted with most
objects and figures only appearing as visible outlines. The premise of blindness is used to great
effect here in its presentation. Sight
is mainly achieved through echo location so sound is an important part in being
able to reveal your surroundings for navigation. Despite the well implemented visual aesthetic
of the world, the navigation leaves a lot to be desired. The game works best with the motion
controllers for navigation. With forward
and back movements mapped to the left controller and rotational turning mapped
to the right. This unfortunately is not perfect, due to the
fact that the button layout on the move controllers not being designed for such
purposes. In most cases you end up
pausing the game unexpectedly by hitting the wrong button.
As you progress you are explore the mansion guided by the
mystery man, you literally stumbled through the darkness slowly unraveling
pieces of the story by completing various puzzles. Despite the puzzles themselves not being very
difficult, frustration can occur from a combination of trying to find the
solution in the dark, and trying to make enough noise to trigger echos to see
what you are doing at the same time.
The biggest shortfall of Blind however, lies in its lack of
substance below the surface. Once you
get a hang of the basic mechanics of the game and begin to progress deep into
the narrative you realize there is not much depth. This becomes clearly obvious the more you
progress beyond reaching the final conclusion.
All in all, Blind on the PSVR was implemented well, but with
a few minor issues. The visual style
works well and it offers something we haven’t seen before in VR.
Watch on Blind | PSVR Review
Blind (PSVR) Review - Screenshot 1 |
Blind (PSVR) Review - Screenshot 2 |
Blind (PSVR) Review - Screenshot 3 |
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